Just as a note, std::bad_alloc is usually thrown for an out-of-memory condition, but it's also possible it's out of stack. Has anyone looked at the SP in the debugger when this occurs?
smit happens.
bigred
, 900MHz R16K, 4GB RAM, V12 DCD, 6.5.30
indy
, 150MHz R4400SC, 256MB RAM, XL24, 6.5.10
purplehaze
, 175MHz R10000, Solid IMPACT
probably posted from
bruce
, Quad 2.5GHz PowerPC 970MP, 16GB RAM, Mac OS X 10.4.11
plus IBM POWER6 p520 * Apple Network Server 500 * HP C8000 * BeBox * Solbourne S3000 * Commodore 128 * many more...
bigred
, 900MHz R16K, 4GB RAM, V12 DCD, 6.5.30
indy
, 150MHz R4400SC, 256MB RAM, XL24, 6.5.10
purplehaze
, 175MHz R10000, Solid IMPACT
probably posted from
plus IBM POWER6 p520 * Apple Network Server 500 * HP C8000 * BeBox * Solbourne S3000 * Commodore 128 * many more...
So far, FF3 crashes about as frequently for me as FF2. But the page rendering is superior. And the crashes have been addressed in other versions of FF so there is a potential upgrade path, where FF2 was a dead end.