i was there this april, have fun! i hope to get sometime soon. how's is the humidity this summer?
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I love my iPad!!!
but i don't drink!
after that things really got out of hand. the most i've had was around 30 including 4 predators, 3 crimsons, a single and a twin tower as the largest of my family. since then, i've cut down on most of the big beasts, only a couple of origins, and an onyx2 in addition to the SkyWriter, plus a bunch of desktops of various flavors.
hamei wrote: Now that I think about it, there's a switch to make it start up at less than fullscreen size, I believe ?
somethings may get tweaked at the expense of others, depending on real world work rather than the test.blend.
mapesdhs wrote: skywriter writes:
> render optimization comes and goes, depending on the whims of (usually) Tonsomethings may get tweaked at the expense of
> others, depending on real world work rather than the test.blend.
Yeah but still, 30%?? Kinda huge drop IMO. Makes a nonsense of inter-version comparisons, which is why I'm sticking to 2.44 for
benchmarking. And remember this is just for a very simple scene; quite possible the speed loss would be much worse for a complex scene.
> fwiw - although the renderer is multithreaded, not all parts, or indeed the most computationally expensive parts are parallelized.
I noticed. Personally I don't like the way the threaded stuff works at all. Sometimes it doesn't start using more than one thread
until after the first block has been completed, there's a major stutter when each thread completes which can be nasty if a whole bunch
finish at more or less the same time, and once the no. of remaining blocks is less than the no. of threads then the parallelism drops
off completely (very poor if the last coupla blocks happen to be complex). Ah well, better than nothing.![]()
I know it's just a very simple test program by comparison, but I like the way C-ray does it. Parallelism is always maxed as much as it
can be since it's done by scanline.
Ian.
tbcpp wrote: Well I finally got my hands on MipsPro and SGI was nice enough to donate keys to the Blender Foundation . Last night I got the compilers installed and working, now I can actually compile and debug on my Octane. Should make development a bit faster.
nekonoko wrote: Pretty much my view as well - the whole "SGI's logo is awesome" ship sailed back in 1999.