Haven't had the privilege of an Onyx(1), but if your RealityEngine2 shares enough commonality with InfiniteReality graphics the vfo needed for the FW900 might already be on the system.
Some were included with an InfiniteReality system install, inside /usr/gfx/ucode/KONA/dg4/vof.
Take a look and see if you have a directory structure similar to /usr/gfx/ucode/KONA/dg4/vof. Hopefully an install for RE2 graphics will contain some pre-compliled display formats.
Inside the
IR-specific
vfo directory are a number of pre-compiled display formats. Looking at the refresh rates I'd guess several of those wide-aspect formats were intended for the SGI oem'd Sony widescreen CRTs:
2048x1120_72
1920x1200_66
1920x1200_60
1920x1200_50
There are more, but some appear to be intended for specialized cinematic or broadcast use, and others for combined displays or projector-based cave systems. Hopefully your RE2 install will have something similar
If none of the precompiled formats work (or they don't exist for your Onyx(1) RE), post back and we'll look into converting your hex-based EDID into something we can hopefully create a custom format from. I'll need to know a little more about what RE2 is capable of (max pixel clock, etc), and the underlying catch22 for using VFC to create custom display formats is the availability of SGI-supplied board and chip rules definition files (for use with VFC). The graphics sets supported by VFC are (indirectly) listed in /usr/gfx/ucode/vfc/rules; V6, V8, V10, V12 (VPro for Octane2), SI,SSI, MXI, SE, SSE, MXE (MGRAS for Indigo2 and Octane with Impact graphics), O2 graphics , and InfiniteReality (the dg4 and voc1 definition files). RE2 graphics might prove to be a stretch.
vishnu wrote:
recondas will happily use his god-damned VFO skills to compile one for you.
Fixed that for you (and caught the subliminal messaging).

In the future 'll try to refrain from over evangelizing the nirvana-like state of VFC-EDID oneness, cross my heart.